Deftware Industries is a one-man-show wielding two decades of programming experience. Having started out during the days of Wolf3D and Doom I became infatuated with video games. Being a natural-born take-everything-apart-to-see-how-it-works type I began my adventures coding after asking my late father how video games were made. The only thing he had to say about it was, "You have to learn how to program, son." That was all I needed to hear.
I have since explored many computer-related creative outlets, disciplines, and academic fields: physics simulation, data compression, computational geometry, procedural generation, graphic design, music composition, reverse engineering and programming, primarily in C.
I have worked as a freelance programmer here and there to make a quick buck but have avoided employment opportunities writing code for the big companies. Programming is something I love to do for fun, and turning the love of my life into work on someone else's projects for someone else's business strategy would be akin to a spiritual suicide for the likes of myself.
If I can generate an income by programming what I am inspired to create then that's a bonus, because even if I was rich I'd still write code working on that which excites me! Coding is not something I think of as a career trade skill - to me coding is a way of life.
Thanks for taking the time to get to know a little about me. Even if you do not have a use for anything I create, at the very least I hope that my pursuits and endeavors can serve to inspire you in some fashion. Have an inspired and creative day!